Working with characters is now easier in both Maya 2012 and MotionBuilder 2012, with an enhanced interface and unified solver for HumanIK® technology (formerly implemented as FBIK in Maya).Ĭreate compelling dynamic visual effects in less time, with new simulation options that incorporate industry-leading technology into Maya.Ĭreate and edit node-based representations of render passes directly within Maya, to verify and refine your work. Edit animation directly in the viewport without the need to switch context to the graph editor.Įnhanced, Consistent Graph Editor / HumanIK EnhancementsĮnjoy some of the best features from the f-curve editors within each of the products in the Autodesk Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology.
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